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- Circle Orboros
Tanith the Feral Song (new warcaster)
Stats average (low FURY for Circle)
If gun hits, 4" Shadow Bind
Spells: Admonition, Affliction, Bleed, Rift, Scything Touch
Feat: Field Marshal: Channel, reduce cost of battlegroup spells and animi by 1 to minimum of 1
Wild Argus (formerly Argus)
Lower DEF, higher ARM
Doppler Bark became its animus - pulse that flattens the DEF of everything within 2" and preventing charging or running.
Gorax Rager (formerly Gorax)
Primal is Friendly Faction only
Down to normal Fury for a light warbeast.
No longer makes other Warp Wolves Ghosty
Tharn Ravagers (Unit/UA)
Chieftain (UA) now grants Vengeance and mini-feat grants Overtake
Legion of Everblight
The Legion faction overview is here. The basic gist of it is that warbeasts and easy fury management are going down - but the infantry are rising up. Eyeless sight now no longer sees through forests - but it does grant immunity to Blind. Thagrosh, Saeryn, and Absylona remain beast-locks, but there are more combined arms warlocks
Also and faction definingly
The Shredder lost Tenacity
Blood Creation is out of the game
The Carnivean chassis (Carnivean/Scythean/Ravagore/Proteus) is now SPD 5.
Angelus, Seraph, Neraph SPD 7
Thagrosh2 and Absylonia1 basically unchanged
Kryssa, Conviction of Everblight (new warlock)
Stats: Average, decent MAT
Spells: Cloak of Ash, Howling Flames (large spray with continuous fire), Quickness (up to 3 FURY for up to 6" movement), Tactical Supremacy
Feat: +3 STR and continuous fire on melee attacks for faction
Basically the same other than gaining reposition  and replacing Teleport with Hex Bolt (2 cost short range zap spell - Hex Hunters have it)
Bethayne, Voice of Everblight
Her feat now gives all the warrior models in her control range Flank (friendly faction warbeast)
She can still Flesh Meld with Belphagore.
She swapped Carnivore for Invocation of Blood which either grants her +2 SPD, STR, DEF, and ARM for one round while melded or allows her to make a full advance toward Belphagore if unmelded (limited to cast once per activation).
She swapped out Gallows for Venom.
She kept Ashen Veil (though the spell is now called Cloak of Ash)
She kept Blood Thorn.
She swapped out Eruption of Spines for Disintegration which is Cost 3 RNG 10 POW 13 and model hit suffers -2 ARM for one round. And should you be boxed by it you are RFP'd.
Lylyth (probably all three)
Now has a gun-mage like variety of attack options. Outside possibility of a game shop trolling because the spoiler is second hand.
Lylyth, Shadow of Everblight (Lylyth2)
Feat now gives Gunfighter instead of Snipe, making it more use for infantry, and an additional ranged attack for friendly Faction models. Ref
Gained Soothing Song
Lost Shadow Pack
Feat now gives friendly faction models +3 ARM and her battle group retalliatory Strike
Thagrosh, Prophet of Everblight (Thagrosh1)
Basically the same other than no returning huge base models (i.e. gargantuans) to play
Lost Purification for Chasten and Obliteration for the new cheaper cloud creating Deadly Storm
Still provide a free upkeep
Has Blizzard, Hex Bolt (see Hex Hunters), and Influence
Spd 7. RAT 6. Deceptively Mobile (3" Reposition at end of movement) replaces the ride-by attack.
Animus unchanged post-Errata (1 Fury, set all enemies within 2" on fire)
Proteus (Character warbeast)
Full Stat Card Revealed
SPD down to 5, MAT up to 7, FURY down to 4 Cost down to 19.
Gained Chain Strike on the tentacle lash but lost the pull + drag
Gained permanent snacking and a new animus
Replaced Special Issue with a useful bond
Zuriel (Character warbeast)
Now has 2" reach on his swords.
Retains SPD 7
Retains POW 14 tail with Armor Piercing as a Special Attack
Keeps Spiny Growth as an animus
Nephilim Bolt Thrower
Gained Quick Work
Animus now Far Strike (1 cost, self)
Higher MAT, lower STR (and melee strength)
Gained Guard Dog
Gained Precision Strike
Higher MAT, lower STR and hitting power
Gained Beat Back on the Hammerhead
Animus now provides Counter Charge. Gained Extended Control Range.
8 Points, 1" tail, kept stealth and bounding leap
Gained a bite
Animus: Recoil (grants Swift Hunter) - it loses continuous fire (but keeps scather for 4" scather templates).
Keeps range 14 and POW 14 on its attacks, and gains Arcing Fire. No longer corrosion.
Replaced its bloodbath with Thresher
Gained Murderous - an extra dice against infantry models
Like all beasts on its chassis it lost a point of SPD.
Gained a bite
Gained Apparition, gun gained Flare, kept Slipstream
Now has Flank [Faction Warbeast] and Adelophagy
Adelophagy refers to animals (sharks) that eat each other in the uterus. It was also a rule on the Mk1 Shredder which meant they'd attack each other when they frenzied.
Front of card almost unchanged (other than lower CMD and soulless moving to front - points effectively the same)
Animus gives it Pathfinder on charges
Rng 12, AoE 4
Blighted Nyss Archers
Now cost 8/13 (i.e. 4/6.5) - a cost reduction
Blighted Nyss Legionaires and Blighted Nyss Swordsmen
Both cost 9/15 but further differentiated from each other
Blighted Ogrun (probably both Warmongers and Warspears)
Cost Reduction, 5 damage boxes, gained Tough
SPD up to 7, DEF down to 12
Blighted Nyss Shepherd
Condition now only removes one point of Fury.
FA:3 while only 1 point per model (i.e. cost halved). Unlimited uses of Medicate and Condition per warbeast.
Consume Fury remains unchanged
Still removing up to 5 Fury
Still RAT 8, with Sniper and Snap Fire. Gained Marksman. Sniper negates Tough
The big change to the Skorne is that casters are now intended to be much more game defining - but some of the auto-includes have been scaled back.
Lord Tyrant Hexeris
Intended to be a spellslinger
Replaced Life Drinker with Blood Boon
Lost Psychic Vampire and Soulfire
Gained Influence and Spirit Leech (RNG 10, POW 13 attack spell that says, "When this spell hits an enemy model with 1 or more focus or fury points on it, that model loses 1 focus or fury point and the spellcaster gains 1 fury point. If the spellcaster does not have the Fury Manipulation special rule, it cannot gain a fury point as a result of Spirit Leech.")
Lord Arbiter Hexeris
Field Marshal [Channeler]
Spell list reworked - Defender's Ward, Muzzle, and Savagery replaced by Quicken, The Lash (small AoE zap), and Subjugation of the Will (an upkeep giving everyone in the battle group Shield Guard).
Supreme Archdomina Makeda
Stay Death not restricted to 1/turn. Replaces Engine of Destruction with Storm Rager Probably more changes.
Makeda & The Exalted Court
Only one change - replaces Sun Hammer with Hand of Death, a spell granting target model Grievous Wounds and Overtake. Exactly what she needed!
Lord Assassin Morghoul
Morghoul2 gets his Mark 1 feat back - Blind to every enemy he can see in his control area! Ref (Of course unlike Mk1 Blind can be shaken - it can also be ignored by Eyeless Sight
Void Seer Mordkaar
Grants Void Spirits Killing Spree (instead of an extra dice they no longer need) - terrifying with an 8" teleport. Hollow no longer grants tough. Replaces Ghost Walk with Host of Shadows (2 cost makes the whole battle group Ghostly instead of one model/unit). Replaces Banishing Ward with Manifest Void (+1 cost of all spells (including animi) cast in control area, all living non-Skorne become Soulless).
Note that Manifest Void does not make soul vessels such as convergence robots soulless
Beastmaster Xekaar (New Warlock)
Average stats across the board.
Two reach weapon master whips
Maltreatment, Enrage (from Paingivers)
Witch Mark (meaning that if he hits with his whips he doesn't need to hit with subsequent spells)
Spells: Mortality, Deadweight, Pursuit, Psycho Surgery
Feat: Control area STR, MAT, RAT, THR debuff.
Lost Fury and Inhospitable Ground
Gained Tactical Supremacy and Rift
Gained Stir the Blood battle plan (affects FF model/unit, +2 STR for first attack this turn) Ref
RNG 12, AoE 3, RoF d3+1
Now a lesser warbeast (!) Cost almost doubled. Force for an Agony - Gnawing Pain is -2 STR for all enemies in 8", Spiritual Affliction shuts down casting within 8", and Maddening adds a Fury to all enemy beasts within 6" (and can be brought down by multiple agonizers to utterly mess up swarms).
Claws get Chain Weapon
Sentinel: RNG 11
Paralytic aura replaced with Force Aura - while within 3" friendly faction models gain Force Barrier (+2 DEF vs Ranged and immune to blast damage)
Far Strike is self only and 1 Fury
Slightly less ARM
Cost: 20. Side Step is now the affinity with Makeda Ref
Bond [Xerxis] - Overtake
Razor Worm and Rhinodon
Both have Spiny Growth as an animus - and it's (self)
instead of increasing THR it removes Fury from allied, NON-Bronzeback Titans
AoE 4, Far Strike animus (costs 1)
Cavalry (thus impact attacks and boosted charges)
Can be medicated (and is living)
Rage tokens from being hurt
Rage tokens boost SPD (as well as buy attacks/boosts)
Cataphracts (Cataphract Arcuarii, Cataphract Cetrati, Cataphract Incindiarii)
5 Wounds. Def 11. Cost: Arcuarii 11/17, Incindiarii: 12/18, Cetrati: 13/20
Now have Soul Vessel (you can collect Souls from them)
Cost 9/15 (i.e. a half point reduction)
Paingiver Beast Handlers
From Legion spoilers we know that Condition only clears a single point of Fury but a troupe of Paingivers are limited only by their numbers in how often they can condition and/or medicate the same warbeast.
Enrage provides a flat +2 STR without either a free charge or forcing a charge
Anatomical Precision also negates tough
Replaced Shadow Play with Reposition  and Apparition
Cavalry get boosted attacks on the charge
Ferox get boosted mount damage on the leap
Gained Combined Melee Attack
Gained Reposition (3")
Cost down half a point
Replaces Veteran Leader with Leadership (Dodge)
1" reach, cost 8/13
Venator Catapult Crew
Full Stat Card Reveal
Gained Burst Fire
(Can now move and shoot)
Venator Flayer Cannon Crew
D3 shots +1 if the gunner is base to base
RNG 12, POW 13 (plus Burst Fire)
Completely changed role
Now a Spirit Vessel (meaning other AGs can take their soul)
Points slightly lowered (probably to 5)
Lost Anciliary Attack (apparently it's now extremely rare)
Gained Flesh Hardening (Tough and expires continous effects)
MAT down a point - but an additional dice when attacking living models
No Eruption of Ash - but it gets to teleport after killing an enemy with its combat action (Errata says 1/turn Ref). (Horrifying with Mordkaar)
Dhunia theme for +2 THR to warbeasts
Note the changes to tough so you can't tough when knocked down. Also multi wound units only have five damage boxes (Except Long Riders which are . The Krielstone is more or less unchanged. Faction Overview
Ragnor Skysplitter, the Runemaster (new Warlock)
Spells: Earth's Sanctury (target model digs in), Hex Blast, Pulverizer (+2 STR and Beat Back to target model), Shockwave (expensive zap with 4" knockdown if it hits)
Feat: -1 dice on incoming damage rolls for everyone
Gained Reposition 3
Bear gained trash and crit knockdown
Lost Mercy Killer, gained Fury 8
Replaced Purification with an off-brand Purification that expires all upkeeps and does damage but costs 4
Lost Goad for Field Marshal: Overtake
Feat now heals an extra 3 rather than costing a damage die
Traded Cross Country and Lock the Target for Weald Secrets and Mantrap (medium AoE knockdown zap)
RoF 3 and no need to use each song only once.
Lost Arcane Bolt and Inhospitable Ground for Deflection and Wailing (order and spell denial)
Field Marshal: Kill Shot
Feat now provides ranged attack immunity.
Lost Evasive for Dodge
Gained Field Marshal Swift Hunter
Madrak Ironhide, Thornwood Chieftain
Swapped feats with Madrak2
Rathrok gained Blood Boon
Mountain King (Trollbloods Gargantuan)
MAT up by a point
Cost down by the equivalent of 2 points
The Deathly Roar is now deafening
Kill Shot doesn't say it ignores RoF - probably a change to underlying mechanics.
Animus is now Rage (from the Dire Troll Mauler) - but warbeast only
MAT 6, gains Bulldoze
Dire Troll Blitzer
Mat 6, changed its animus for Irresistable Force, granting Bulldoze. Otherwise largely unchanged.
Dire Troll Bomber
Animus grants Far Strike.
Reload  (i.e. the old ROF 2)
Dire Troll Mauler
15 points, largely unchanged.
Earthborn Dire Troll
Lost the ability to steal POW from other weapons
Immune to elemental damage.
Earth's Blessing (no knockdown, stationary, or move) as new animus
Dozer & Smigg
Lost Veteran Leader for Bulldoze
Mulg the Ancient
Lost Protective Fit and a point of STR. Still the only dire troll with Reach. Bond with Doomshaper grants retailatory strike
Bond with Borka grants stumbling Drunk. 21 pts.
Animus pulls everything within 2" in
Gained a bite
Now has Assault
Flaming Fists is self only and cost 1.
Slightly less ARM
MAT up to average
Slightly less hard hitting with main weapon, slightly harder with shield
Lost Brace for Impact
Animus: Earth's Blessing (no being pushed, knocked down, or made stationary)
Slightly more expensive
Gained Set Defense
Far Strike is now cheaper but Self-only
4 points for 5 (so basically unchanged despite other fury management being reduced)
Trollkin getting 1" Reach
Kriel Warriors, Sons of Bragg, Krielstone Bearer, Champions, Runeshaper, Fell Caller Hero, Sorceror, Horgol Ironstrike
UA replaces granted: Set Defense with Granted: Cleave
Replace Prayers with 1" melee reach and Unyielding
UA replaces Granted: Steady with Granted: Rise, and In Step (redundant with new standard rules) with 3" reposition
Now start underground and can stay burrowing as long as they need to but can't reburrow
Can't move and attack when they surface
Lost point blank on their guns.
Now single wound with d3 attacks and a cost of 8/13
Get Shield Guard
Wall of Steel (does what defensive line used to) and Brutal Charge replace Battle Driven
SPD 5, DEF 12
Immune to knockdown while base to base. Meaning they can tough endlessly in a defensive line equivalent
Defensive Line provides DEF not ARM
RNG 12 (canmove and fire), POW 16
Now creates hills not walls
Trades power glyph for Spell Slave (that can't cast upkeeps)
Article writer confused and thought it didn't already have weapon master
The ONLY Calvary Unit it the game with 8 Damage Boxes
Pacts are gone - or are themes. Blindwater and Thornfall work together happily - but the warbeasts are warlock-limited. Minion armies can take all minions including such previous restricted ones as Cylena Raefyll & Nyss Hunters, Greygore Boomhowler & Co., and Orin Midwinter. And all the minion lesser warlocks like Brun & Lug.
Can field Gorax Ragers (renamed Gorax)
A new option for his injection needle is Raw Adrenaline (to be used on friendly beasts) which boosts the next basic attack and damage roll by the beast.
Gained Death March
Sturm & Drang
Each half has a quasi-field marshal ability. Sturm's beasts gain Shield Guard, Drangs' Overtake.
Wrong-Eye & Snapjaw (Lesser Warlock)
Wrong-Eye now has Star Crossed
Gets Rage as an animus
Elasticity reworded but with the effect unchanged
The Warlord now grants Prey (probably rather than gang)
Farrow Razorback Crew
RNG 14, POW 14